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2v2 + 2 Servers Rondo — Losing Your Marker and the Third Player

Losing your marker and progressing with forward passes

Players: 6 (2 + 2 servers + 2)Area: about 15×20 mAge: U-11 and upTime: 15 minLevel: IntermediateIntensity: MediumPhase: Keeping the ball, progressing
Focus: Passing, Carrying dribble, Losing your marker, Support, Third-player movement

Use this when…

  1. Our passes keep getting intercepted.
  2. Players can't lose their marker.
  3. Support after a forward pass arrives too late.

Setup & rules

  • The servers (orange) stand near the lines at both ends and move sideways only
  • The attackers (blue) keep the ball using the two servers; getting the ball to the server on the opposite side counts as a successful progression
  • A direct pass from server to server is allowed, but the server who receives it must play it first time
  • The defenders (pink) swap with the attackers when they win the ball

Key factors

ATTACK
  • Always create width and depth as a pair (don't stand on the same horizontal line — one player takes a slightly higher position or moves wide, so the defenders can't pick a target)
  • Lose your marker before you receive (use a feint or a preparatory movement to create a moment of freedom and draw the pass)
  • If the forward passing lane to the server is cut, the option of a cut-in (a diagonal dribble inside) opens new passing lanes and spaces in the centre or on the far side
  • When you can read that a server is about to pass to the other server, get beyond the defensive line quickly to support
DEFENSE
  • Think "don't let them pass through the gap between the two of us easily": one defender approaches the ball (challenge), the other fills the space behind (cover)

Progressions

  • The coach deliberately controls whether to allow dribbling past defenders (no dribbling past if you want the focus only on progressing by passing / actively use dribbles against the defender if you want it closer to a match)
  • Use the middle line as an offside line
  • In your own half (the first zone), you can also add constraints such as two-touch to focus more on combinations and the quality of movement

Kazu's notes FROM THE COACH

Common mistakes:

The defenders mark man-to-man and the ball is passed through the central gap → stop play once and ask, "Why did that pass get through so easily just now?" Then explain the reasoning: the two defenders need to take care of the space between them.

The attackers stop moving after receiving → ask, "The pass isn't the end. Where can you move next to create a chance?" and encourage them to stay involved in play continuously.

Use this drill in your own session

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I'm Kazu — a youth football coach in Japan since 1995. These are sessions I actually use, shared from the Japanese coaching site I have run for years (Junior Soccer College). I also write a free weekly newsletter on how children learn the game.